
Who can we become when we belong?
Mementorium is a heartfelt story about identity and belonging told through a branching narrative in virtual reality. Uncover memories of gender and sexuality bias inside “mementos” that transport you to a dreamlike environment. Choose your story through playful interactions to transform your “mementorium” into a place of strength and belonging. Shape your story and discover, “who can we become when we belong?”
Development for Mementorium is supported by Oculus through the Oculus Launch Pad 2019 Scholarship.
Press Kit
What could I have become?
What can I still become?
Preview Music from Mementorium on Soundcloud
Our musician, Sophia Marlow, composed the original background music for Mementorium. She beautifully sets the tone with her ethereal vocals imbued with a touch of magic.
Explore a memory…
Explore gender and sexuality-based marginalization through an interactive, branching narrative and playful exploration of objects.
Learn how identity development is impacted by cumulative experiences of bias and discover ways to move through adversity while acknowledging harm.


Imagine a world …
Each branching narrative concludes with a choice that transforms the story and allows us to find the strength to move forward while still acknowledging the harm done.
The player returns to the bedroom to find the room transformed by a piece of the magical realm that returns with them.
Gameplay
In Mementorium, the player finds themselves in their childhood bedroom. They explore the room to find objects called mementos. When the user interacts with mementos, this brings up a memory. Interactions could include hugging a stuffed animal or typing on a computer.
Interacting with these objects brings up a memory of a past experience of bias they experienced. The player is then teleported to a magical realm where they play with a memento’s magical version to further explore the narrative.


The player is then faced with a final choice: how to re-story the narrative. The player chooses an option that will acknowledge the harms done but, using narrative therapy techniques, will also offer a way to move forward.
The player is then teleported back to the bedroom, but a piece of the magical realm returns with them as a representation of their re-storied narrative.

Dylan Paré
Creator

Scout Windsor
Creator

John Craig
Creator