Overview
Queer Code’s work focuses on designing computational learning environments with queer and trans experiences at the forefront. The research is led by Dr. Dylan Paré in collaboration with Queer Code’s members and other colleagues. The research is theoretically shaped by study in social justice, intersectional queer and trans, and learning sciences theories.
Research Focuses
Critical Theory
Virtual Reality
Computational Modeling and Simulations
Computing Education
Gender and Sexuality Studies
Complexity Theory
Digital Art
Social Justice
Selected Publications

A Critical Review and New Directions for Queering Computing and Computing Education
Paré, D. (2021). A critical review and new directions for queering computing and computing education. In George Noblit (Ed.), Oxford Research Encyclopedia of Education. Oxford University Press. http://dx.doi.org/10.1093/acrefore/9780190264093.013.1524

Extending “othered” bodies into learning environments: Queer reorientations, virtual reality, and learning about gender and sexuality
Paré, D. (2022). Extending “othered” bodies into learning environments: Queer reorientations, virtual reality, and learning about marginalization. In C. Chinn, E. Tan, C. Chan, & Y. Kali (Eds.).Proceedings of the 16th International Conference of the Learning Sciences-ICLS2022, (pp. 543-550). Hiroshima, Japan: International Society of the Learning Sciences.

Queering Complexity Using Multi-Agent Simulations
Paré, D., Shanahan, M-C. & Sengupta, P. (2020). Queering Complexity Using Multi-Agent Simulations. In M. Gresalfi & L. Horn (Eds.), Interdisciplinarity in the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS), (pp. 1397-1404). International Society of the Learning Sciences.
Nominated for Best Student Paper at the 2020 International Conference of the Learning Sciences.
Read It On: International Society of Learning Sciences Repository

Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization
Paré, D., Windsor, S., & Craig, J. (2021). Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization. Paper presented at the ACM SIGGRAPH 2021 Immersive Pavilion, Virtual Event. https://doi.org/10.1145/3450615.3464544
Read It On: Association for Computing Machinery Digital Library

Queering virtual reality: A prolegomenon
Paré, D., Sengupta, P., Windsor, S., Craig, J., & Thompson, M. (2019). Queering virtual reality: A prolegomenon. In Sengupta, P., Shanahan, M-C., & Kim, B. (Eds). Critical, transdisciplinary and embodied approaches in STEM education. (pp. 307 – 328). Springer.